Trap
NormalPsychic Overload
View:
2909
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
Psychic Overload — Power Evaluation
Final Score: 36 ± 6 · Confidence: Medium
- Intrinsic: 42 · Deck: 38 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Psychic Overload scores as niche recovery utility with modest value in archetype-locked shells. It provides soft card advantage via GY recycling (−1 hand card, +3 back to deck) and shows strong synergy with Psychic engines like Emergency Teleport (90% co-occurrence), confirming solid accessibility within Psychic decks. However, zero combo appearances, zero opponent interaction, and trap-card activation constraints mean this card delivers no disruption or board impact—it refuels only, and only after setup. Archetype restriction and limited adoption (2–20% per deck) place it squarely in tech territory.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Requires 3 Psychic monsters in GY; 10 decks with 90% Emergency Teleport co-occurrence shows strong Psychic synergy but limited non-Psychic splash (verified: deck data) |
| Combo & Conversion | 25 | Zero combo appearances and trap-card type—does not start or extend combos, only recycles mid-game (verified: combo data) |
| Resource Economy | 45 | Mills 3, draws 2 (net −1 hand card), but recycles milled Psychics back to deck for GY loops; sustains rather than generates advantage (verified: card text) |
| Effect & Interaction | 5 | No negation, removal, disruption, or hand-trap capability—purely utility (verified: card text, zero effect_interaction evidence) |
| Material Utility | 8 | Trap card with no level/attribute/type body; minimal material value even when blanked (verified: card text) |
| Resilience & Flexibility | 30 | Single-use trap activation vulnerable to Solemn negation and chain blocks; no multi-turn presence or recovery mechanic (verified: card text, trap format) |
| Deck-Building Efficiency | 40 | 1–3 copies fit cleanly in pure Psychic shells but brick hard outside; archetype-locked with 2–20% adoption suggests niche role only (observed: deck distribution, 10/10 main deck) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 42, Deck ≈ 38, Meta = provisional. Modifiers: Archetype restriction (Psychic-locked) (-3); Garnet risk in low-Psychic contexts (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean GY recycling utility in pure Psychic decks
- Strong partner synergy (90% Emergency Teleport co-occurrence confirms Psychic integration)
- Modest card advantage via GY refuel sustains long-game loops
- Runs 1–3 copies without bricking dedicated Psychic shells
Weaknesses
- Zero opponent interaction—no disruption, negation, or removal
- Requires 3 Psychic targets in GY (setup cost, archetype-locked accessibility)
- Trap-card format restricts activation timing and makes it vulnerable to Solemn negation
- No combo synergy (zero appearances in recorded combo boards)
- Niche adoption (2–20% per archetype) suggests tech-only role, not core strategy
Counters / choke points
- Solemn Judgment / Solemn Warning (negates trap activation)
- Called by the Grave (locks trap activation on opponent's turn)
- Ash Blossom & Joyous Spring (negates if effect-based search/mill)
- Graveyard lockdown (Dimensional Barrier, Macro Cosmos; prevents valid targets)
Best use
GY refuel and sustained-loop utility. Decks: Solemn (Psychic control variant), Virtual World (Psychic mill/synchro shell), P.U.N.K. (Psychic tuner shell), Book of (Psychic control), Hole (Psychic control), D.D. (Psychic removal shell), Kashtira (Psychic zoo variant).
Evidence & gaps
- Verified: Card activates as Normal Trap, targets 3 Psychic-Type monsters in GY, shuffles them into deck, draws 2 (text); Appears in 10 decks across 7 distinct Psychic archetypes (deck data); 90% of decks also run Emergency Teleport (strong Psychic partner signal); Average 1.4 copies per deck, range 1–3 (deck distribution)
- Observed: 2–20% adoption per archetype (niche inclusion, not staple); All matched archetypes are Psychic-focused (Solemn, Virtual World, P.U.N.K., etc.); 70% co-occurrence with Monster Reborn, 60% with Pot of Desires (generic GY/draw support partners)
- Inferred: Primary role is mid-game GY recycling for sustained Psychic loops (trap format + mill/draw text); Resource economy is roughly neutral (−1 hand, +GY refuel); Not a combo starter or extender (trap card type, zero combo data); Accessibility moderate-to-good in Psychic shells, poor elsewhere (archetype lock); Resilience low (single trap, vulnerable to Solemn negation and chain blocks)
- Data gaps: No combos supplied—combo conversion scored purely from card text and trap format No guides supplied—no human strategy context for actual deployment No usage statistics (StatisticsCard)—archetype inclusion % inferred from 10-deck sample only Limited deck sample (10 decks, latest 2026-02-27)—may not reflect current meta No banlist data—assumed 3 copies unlimited (standard assumption)






