Psychic Overload
Trap Normal

Psychic Overload

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Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 5, 2026
36± 6/ 100
Power Score
Intrinsic 42
Deck 38

Psychic Overload — Power Evaluation

Final Score: 36 ± 6 · Confidence: Medium

  • Intrinsic: 42 · Deck: 38 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Psychic Overload scores as niche recovery utility with modest value in archetype-locked shells. It provides soft card advantage via GY recycling (−1 hand card, +3 back to deck) and shows strong synergy with Psychic engines like Emergency Teleport (90% co-occurrence), confirming solid accessibility within Psychic decks. However, zero combo appearances, zero opponent interaction, and trap-card activation constraints mean this card delivers no disruption or board impact—it refuels only, and only after setup. Archetype restriction and limited adoption (2–20% per deck) place it squarely in tech territory.

Axis scores

Axis Score Evidence
Accessibility 55 Requires 3 Psychic monsters in GY; 10 decks with 90% Emergency Teleport co-occurrence shows strong Psychic synergy but limited non-Psychic splash (verified: deck data)
Combo & Conversion 25 Zero combo appearances and trap-card type—does not start or extend combos, only recycles mid-game (verified: combo data)
Resource Economy 45 Mills 3, draws 2 (net −1 hand card), but recycles milled Psychics back to deck for GY loops; sustains rather than generates advantage (verified: card text)
Effect & Interaction 5 No negation, removal, disruption, or hand-trap capability—purely utility (verified: card text, zero effect_interaction evidence)
Material Utility 8 Trap card with no level/attribute/type body; minimal material value even when blanked (verified: card text)
Resilience & Flexibility 30 Single-use trap activation vulnerable to Solemn negation and chain blocks; no multi-turn presence or recovery mechanic (verified: card text, trap format)
Deck-Building Efficiency 40 1–3 copies fit cleanly in pure Psychic shells but brick hard outside; archetype-locked with 2–20% adoption suggests niche role only (observed: deck distribution, 10/10 main deck)

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 42, Deck ≈ 38, Meta = provisional. Modifiers: Archetype restriction (Psychic-locked) (-3); Garnet risk in low-Psychic contexts (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean GY recycling utility in pure Psychic decks
  • Strong partner synergy (90% Emergency Teleport co-occurrence confirms Psychic integration)
  • Modest card advantage via GY refuel sustains long-game loops
  • Runs 1–3 copies without bricking dedicated Psychic shells

Weaknesses

  • Zero opponent interaction—no disruption, negation, or removal
  • Requires 3 Psychic targets in GY (setup cost, archetype-locked accessibility)
  • Trap-card format restricts activation timing and makes it vulnerable to Solemn negation
  • No combo synergy (zero appearances in recorded combo boards)
  • Niche adoption (2–20% per archetype) suggests tech-only role, not core strategy

Counters / choke points

  • Solemn Judgment / Solemn Warning (negates trap activation)
  • Called by the Grave (locks trap activation on opponent's turn)
  • Ash Blossom & Joyous Spring (negates if effect-based search/mill)
  • Graveyard lockdown (Dimensional Barrier, Macro Cosmos; prevents valid targets)

Best use

GY refuel and sustained-loop utility. Decks: Solemn (Psychic control variant), Virtual World (Psychic mill/synchro shell), P.U.N.K. (Psychic tuner shell), Book of (Psychic control), Hole (Psychic control), D.D. (Psychic removal shell), Kashtira (Psychic zoo variant).

Evidence & gaps

  • Verified: Card activates as Normal Trap, targets 3 Psychic-Type monsters in GY, shuffles them into deck, draws 2 (text); Appears in 10 decks across 7 distinct Psychic archetypes (deck data); 90% of decks also run Emergency Teleport (strong Psychic partner signal); Average 1.4 copies per deck, range 1–3 (deck distribution)
  • Observed: 2–20% adoption per archetype (niche inclusion, not staple); All matched archetypes are Psychic-focused (Solemn, Virtual World, P.U.N.K., etc.); 70% co-occurrence with Monster Reborn, 60% with Pot of Desires (generic GY/draw support partners)
  • Inferred: Primary role is mid-game GY recycling for sustained Psychic loops (trap format + mill/draw text); Resource economy is roughly neutral (−1 hand, +GY refuel); Not a combo starter or extender (trap card type, zero combo data); Accessibility moderate-to-good in Psychic shells, poor elsewhere (archetype lock); Resilience low (single trap, vulnerable to Solemn negation and chain blocks)
  • Data gaps: No combos supplied—combo conversion scored purely from card text and trap format No guides supplied—no human strategy context for actual deployment No usage statistics (StatisticsCard)—archetype inclusion % inferred from 10-deck sample only Limited deck sample (10 decks, latest 2026-02-27)—may not reflect current meta No banlist data—assumed 3 copies unlimited (standard assumption)











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